SCALE LIMB TEXTURE
This command will scale the UV data of the specified limb of the 3D object. The UV data controls how a texture is mapped onto your object. By scaling the UV data, you can effectively stretch or tile the texture over your object. The U value controls the horizontal spread of the data. The V value controls the vertical spread of the data. A U or V value of 1 means no scale change. A value of 0.5 will scale the texture by half. A value of 2.0 will double the scale of the texture. The scale effect is permanent.
SYNTAX
SCALE LIMB TEXTURE Object Number, Limb Number, UScale, VScale
RELATED INFO
BASIC3D Commands Menu
Index
EXAMPLE
View Showcase Example
View Usage Example